Search

Maintaining high-volume, low-pressure surface-coating regulatory compliance using the U.S. Environmental Protection Agency's Data Quality Objectives Process.(TECHNICAL ... of the Air & Waste Management Association

Great Price "Maintaining high-volume, low-pressure surface-coating regulatory compliance using the U.S. Environmental Protection Agency's Data Quality Objectives Process.(TECHNICAL ... of the Air & Waste Management Association" for $5.95 Today







Price : $5.95
Offer Price : $5.95





Maintaining high-volume, low-pressure surface-coating regulatory compliance using the U.S. Environmental Protection Agency's Data Quality Objectives Process.(TECHNICAL ... of the Air & Waste Management Association Overviews

This digital document is an article from Journal of the Air & Waste Management Association, published by Air and Waste Management Association on March 1, 2005. The length of the article is 5799 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: Maintaining high-volume, low-pressure surface-coating regulatory compliance using the U.S. Environmental Protection Agency's Data Quality Objectives Process.(TECHNICAL PAPER)
Author: Michael J. McFarland
Publication:Journal of the Air & Waste Management Association (Refereed)
Date: March 1, 2005
Publisher: Air and Waste Management Association
Volume: 55 Issue: 3 Page: 365(8)

Distributed by Thomson Gale


Affordable Price at Store
Buy Low Price From Here Now!






Special Offers
Compare Price Now!



*** Product Information and Prices Stored: May 31, 2010 15:41:06


Thanks To : Best Objective-C Programming Textbooks All About Flip Flop Sandals BUY "GPS Watches" NOW!! Best Price And Reviews On Werner Fiberglass Extension Ladder

Read more

Danbury company aims at national presence.(DOING BUSINESS IN DANBURY)(Network Support Company L.L.C): An article from: Fairfield County Business Journal

Great Price "Danbury company aims at national presence.(DOING BUSINESS IN DANBURY)(Network Support Company L.L.C): An article from: Fairfield County Business Journal" for $5.95 Today







Price : $5.95
Offer Price : $5.95





Danbury company aims at national presence.(DOING BUSINESS IN DANBURY)(Network Support Company L.L.C): An article from: Fairfield County Business Journal Overviews

This digital document is an article from Fairfield County Business Journal, published by Westfair Communications, Inc. on June 27, 2005. The length of the article is 992 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

Citation Details
Title: Danbury company aims at national presence.(DOING BUSINESS IN DANBURY)(Network Support Company L.L.C)
Author: Bob Chuvala
Publication:Fairfield County Business Journal (Magazine/Journal)
Date: June 27, 2005
Publisher: Westfair Communications, Inc.
Volume: 44 Issue: 26 Page: 21(2)

Distributed by Thomson Gale


Affordable Price at Store
Buy Low Price From Here Now!






Special Offers
Compare Price Now!



*** Product Information and Prices Stored: May 30, 2010 15:36:16


Tags : Best Cocoa Programming Textbooks BUY "Bicycle Trailers" With Affordable Price NOW!! BUY "Opal Rings and Earrings" Affordable Price Best Deals And Reviews On Italian Cheese Grater

Read more

Learn C on the Mac (Learn Series)

Great Price "Learn C on the Mac (Learn Series)" for $24.92 Today



When it comes to technical books, Apress makes some of my favorite and most useful books. Being in IT, and being a proud Mac owner and Snow Leopard user for about a year now, I figured I should start learning more about developing for Mac's, so I purchased Learn C on the Mac. When purchasing this book, we must keep in mind that just learning C will not allow us to create the coolest looking applications and software for OS X. C is what C++, the more popular Java, and what Objective-C are based on. The goal of this book is teach us the basic fundamentals that prepare us for C++, Objective-C or Java, and to allow us to feel comfortable with Xcode (Xcode is where we code, it's like Visual Studio or Eclipse for the Mac).

For the beginner, this book is perfect, as the author clearly states that to his surprise, he's found children and soccer moms are interested in learning how to code - so it should be really easy to follow. For those that already know VB and C#, the book will be even easier to follow along, and you'll learn the basics of developing for the Mac or iPhone. Overall, this book is an intro to programing (regardless of which language or platform you plan to use) and a guide to using Xcode for programing.

Anything exercises the book has us do, are all ran and debugged in Xcode. Once you finish this book, you'll be able to understand Learn Objective-C on the Mac, also by Apress. Objective-C, based on C (this book), is what Mac's actually run on, and allows for scrolling, menu's, etc... The last step, after understanding Objective C, is to decide what you want to do. Do you want to develop for the Mac or the iPhone? If you choose Mac, Learn Cocoa on the Mac by Apress would be the right book, if you choose to learn mobile Cocoa instead, for the iPhone, you would want Beginning iPhone Development: Exploring the iPhone SDK by Apress too. Cocoa would be what we really need to learn to be able and create iPhone applications and software as we know it today.

Anyways, I don't think it'll matter if your a beginner, or already a developer (non C or Java), you will likely learn from this book. Sure, Java developers might be able to review too, and learn how to use Xcode, but if your already developing in C, Java you might be ready to move on to Objective-C. Have fun learning, and remember, this is not a PC only world anymore!!


Learn C on the Mac (Learn Series) Features

  • ISBN13: 9781430218098
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $39.99
Offer Price : $24.92





Learn C on the Mac (Learn Series) Overviews

Considered a classic by an entire generation of Mac programmers, this popular guide has been completely updated for Mac OS X. Don’t know anything about programming? No problem! Acclaimed author Dave Mark starts out with the basics and takes you through a complete course in programming C using Apple’s free Xcode tools. This book is perfect for beginners learning to program. It includes all–new Mac OS X examples!

  • Provides best practices for programming newbies
  • Written by the expert on C–programming for the Mac
  • Presents all the basics with a pragmatic, Mac OS X-flavored approach

What you’ll learn

  • Master C programming, the gateway to programming your Mac or iPhone.
  • Write applications for the Mac OS X interface, the cleanest user interface around.
  • Understand variables and how to design your own data structures.
  • Work with the file system.
  • Connect to data sources and the Internet.

Who is this book for

For anyone wanting to learn to program in Mac OS X, including developers new to the Mac, developers new to C, or students entirely new to programming. For anyone who wants to learn how to program their iPhone, this is also the core language primer.


Affordable Price at Store
Buy Low Price From Here Now!




Customer Review


Elementary, brief and little to do with Mac OS - John Harpur - Trim, Meath, IRELAND
Recently I downloaded Kindle for the Mac, and out of interest I chose the Kindle version of Learn C on the Mac to experience Kindle in action. The Kindle version did not display any book page numbers which was immensely frustrating since it was hard to gauge where I was in the book without referring back to the table of contents. Not a satisfying user experience.

The book itself is a little higher in quality than complete drek but by a narrow call. Most of the code is built around creating a DVD library - using the terminal for all input and output - a very historical if not dated approach more suited to a 386 PC from the 80s. It is a very simple project, too simple in my opinion for what the Mac has to offer. Code slices are available from the book's website. A long list of bugs are reported by readers on the website along with author responses. Some of the bugs are just down to bad proof reading, but others are more serious. e.g. operator confusion. Towards the end of the book, a short piece on binary trees and searching is preceded by an even shorter piece on recursion (using factorial as exemplar). The author professes himself a fan of Knuth's work so surely something more substantial could have been presented.

In summary the book takes one straightforward terminal focused I/O application and uses it deliver brief illustrations of C constructs and mechanisms. Apart from a couple of screen-shots from XCode at the beginning, a reader could be forgiven for thinking they had stumbled into a time warp of C presentation from 20 or more years ago. Objective-C and Cocoa get mentions that are so brief as to be useless. The 'Mac' component in the book in my opinion is irrelevant. There are better C texts, more substantial and more challenging.


Good book to get started - James Love Lll - Mamaroneck, NY United States
So far this book has been great at introducing some of the concepts necessary for programming in C. I have had some programming experience in he past, so it is not all foreign to me. The programming examples are easy to follow and the book is well organized. This is my first use of a book from Apress, and I will likely purchase follow up books like programming in objective-c.



Related to Items You've Viewed




Special Offers
Compare Price Now!



*** Product Information and Prices Stored: May 29, 2010 13:28:21


Related : All About Bicycle Trailers - Best Deals, Discounts Buy "iPad, iPhone and iPod Touch Programming" Book Best Deals & Reviews On Ray Ban Sunglasses Sale

Read more

iPhone Flashlight Programming Tutorial

Great Price "iPhone Flashlight Programming Tutorial" Today







Price : $4.95






iPhone Flashlight Programming Tutorial Overviews

This tutorial is a step-by-step guide to using Xcode, along with Objective-C 2.0, to write your own Flashlight app for iPhone OS 3.0.

Targeted to both newbies and experts alike, you will learn how to use Xcode to create a Window-based app, how to understand Objective-C 2.0 code, how to set properties on the UIApplication object, how to implement the UIApplicationDelegate protocol, how to create a custom UIView, how to handle touch events, and more.

Unlike any other step-by-step tutorial, this one describes in detail every single step and line of code.

CONTENTS

- About This Tutorial
- Setup of iPhone OS Software Development Environment
- Startup Xcode
- Create New Project: Flashlight
- Build and Go
- Quick Tour of XCode
- It All Starts Here: main.m - Part 1
- Rental Vehicle Analogy
- It All Starts Here: main.m - Part 2
- main.m
- UIApplicationMain()
- UIApplication and UIApplicationDelegate
- FlashlightAppDelegate.h
- FlashlightAppDelegate.m
- UIApplication Properties
- UIApplication Methods
- UIApplicationDelegate Methods
- Touch - Overview
- Creating FlashlightView Class
- FlashlightView.h
- FlashlightView.m
- Adding FlashlightView to FlashlightAppDelegate
- FlashlightView Touch Handling
- Review of Key Skills

SEE ALSO

- iPhone Objective-C 2.0 Programming Exercises


Affordable Price at Store
Buy Low Price From Here Now!





Related to Items You've Viewed




Special Offers
Compare Price Now!



*** Product Information and Prices Stored: May 28, 2010 11:20:07


Thanks To : Best Deals & Discounts And Reviews Online Shopping BUY "Cat And Dog Collars" NOW!! All About Bicycle Trailers - Best Deals, Discounts Cheap Price & Reviews On Stewart Calculus Multivariable Best Deals And Reviews On Bar Stool Chairs Best Deals & Reviews On Backpack Picnic Hamper

Read more

Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers)

Great Price "Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers)" for $18.83 Today



Core Animation is a powerful new Apple technology that debuted with Mac OS X Leopard. As it was later revealed, it was a technology that originated for the iPhone.

Core Animation is actually comprised of two different technologies:
1) An animation technology
2) A layering (compositing) technology

Core Animation makes it easy to animate a "view" object from point A to point B without having to write your own animation loop or timer callbacks. It can be as simple as just saying "move there" and Core Animation takes care of the rest.

The layering aspect is the part that caught my attention as an OpenGL developer. Basically, you can think of Core Animation as a textured rectangle engine, i.e. apply a 2D image on a quad, and then can transform it (translate, rotate, scale). Apple leverages OpenGL under the hood so this is all really fast...much faster than the traditional techniques which are CPU oriented instead of GPU oriented. But the real leverage of the technology comes from the fact that you can turn on Core Animation for any existing Apple widget so you can use their buttons and various views instead of reinventing the wheel making your own 2D image quads (not to mention event handling/responder chain).

Furthermore, because OpenGL is used as the back end for Core Animation, it is now finally possible to intermix previously unrelated UI pieces together in a single view. So for example, before it was really hard to superimpose an OpenGL view with a Quicktime view and a Cocoa view for building a sophisticated UI. The "layering" part of Core Animation is now the grand unification technology that allows all this to just work together because all can now be rendered via Core Animation layers which is all OpenGL at the bottom. (The technology was originally called LayerKit before Apple renamed it to Core Animation.)

I find this particularly compelling for building UI interfaces. Before I might do a lot of the hard painful work of writing 2D stuff in OpenGL directly that required fluid animation and speed. But now Core Animation provides a simple API to do this and already provides me powerful capabilities such as rendering high quality text (always a pain in OpenGL).

Unfortunately, documentation is hard to come by for Core Animation. I think it has hurt its adoption rate.

Enter Bill Dudney who has addressed that shortcoming by writing the book "Core Animation or Mac OS X and the iPhone".

Bill Dudney covers it all, from simple animation and layer-backed views (i.e. using Core Animation with traditional NSView's on Mac) to using Core Animation layers directly for more powerful and expressive capabilities.

For anybody needing to deal directly with Core Animation, I think this book is a must-have.

However, I have seen some criticisms of the book, mostly from iPhone developers. So I want to be clear on what this book is about (or not about).

This book is specifically geared towards Core Animation, not Cocoa or iPhone programming in general. (Dudney is working on a general iPhone book which is worth looking at.) And knowledge of just Core Animation is not sufficient to build an entire application. This book is best suited for those people who want to make superior and elegant UIs to differentiate their products (or simplify implementation in my case), and not settle for run-of-the-mill looking UIs. For example, he builds a simple Front Row like interface as one of his more advanced code examples. But also to be clear, as much as I wish we had such a thing, this is not an elite Cocoa tips & tricks book or gems book so the focus is learning Core Animation (via mostly simple isolated examples), not doing elaborate example projects.

There is a single chapter on iPhone at the end of the book. There are not a lot of differences between pure Core Animation on Leopard and iPhone, so iPhone doesn't really need a whole lot of discussion. However, this also underscores that the book was really written with a Mac centric focus. The first section of the book covers using Core Animation with NSViews which is an important topic on Mac, but irrelevant to iPhone developers. When the book moves into dealing with Core Animation layers directly, this information is directly applicable to iPhone developers. But I can understand that iPhone developers may experience frustration at needing to work with Mac examples in these sections rather than iPhone examples. But the examples are fairly simple and to the point so you generally don't need to focus on the infrastructure differences between Cocoa and Cocoa Touch. Still, if you are an iPhone only developer, you might want to hold off on this book purchase unless your need to understand Core Animation is great and you can live with the fact that a significant portion of this book does not apply to you.

One other criticism I've seen is that the photos in the printed book are not in color. I can say that the e-book version is at least in color, though I personally don't think color is all that important for the topic material. (You might argue motion is important for animation, but I don't know how to address that in book form, short of making a flip-book.)

I do hope he will do something to address the new features in Snow Leopard and newer versions of iPhone OS whether it be a blog entry or an update to a book.

Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers) Features

  • ISBN13: 9781934356104
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $34.95
Offer Price : $18.83





Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers) Overviews

Mac OS X Leopard introduces a fantastic new technology that makes writing applications with animated and cinematic user interfaces much easier. We'll explore this new technology by starting with the familiar concepts you already know from the pre-Leopard development kits.

Then we'll see how they apply to the new frameworks and APIs. We'll build on your existing knowledge of Cocoa and bring you efficiently up to speed on what Core Animation is all about.

With this book in hand, you can add Core Animation to your Cocoa applications, and make stunning user interfaces that your user's will be showing off to their friends.


Affordable Price at Store
Buy Low Price From Here Now!




Customer Review


I wanted to love this book - Christopher Drum - Berkeley, CA USA
I wrote up a long, detailed breakdown of the failures of this book on my blog at [....], but here's the short version.
The book needs a few things to be successful, especially in light of the new crop of Cocoa developers coming around thanks to the iPhone. Most start with the definitiveCocoa(R) Programming for Mac(R) OS X (3rd Edition) by Aaron Hillegass and move on to learn about specific framework technologies. As such, certain stylistic and programming conventions that have come to represent "Cocoa programming best-practices" are not adhered to at all. Sample projects are lazy in scope, despite the author's stated intention to "spark our imagination." Sample code is often full of ivars and methods that aren't even used in the project. No memory management seems to be used at all. Code fluctuates between using "traditional" bracket notation and dot notation from project to project. And I could go on...

The author's writing is incredibly redundant, and the book could use an editor who isn't afraid to slash and burn. There are long passages that say nothing, and certain concepts and statements that come up again and again. Where on the one hand the author wants us to feel free to make "gaudy" things to learn how to integrate Core Animation into the future of interface design, he spends the better part of the book warning us against doing exactly that. He seems truly terrified that he's unlocking Pandora's Box upon the development community and will be personally held responsible if things start going wrong in Cocoa projects from now, forward. I humbly suggest this isn't the author's role in my life as a developer.

Perhaps my biggest beef with the book is that its target audience is ill-defined. It is definitely not an introduction to Cocoa, but it also tries too hard to hold the hand of more experienced developers. So its too easy for those with Cocoa experience, but too hard for those without experience.

I would really love to see this book re-imagined as a logical next-step from the Hillegass book and dig in deeply to Core Animation. Develop three or four deep, original projects, explain the code development in detail, build on the best-practices Hillegass teaches, and cater exclusively to a development community that understands Objective-C and how to use the Cocoa frameworks without fear.




Related to Items You've Viewed




Special Offers
Compare Price Now!



*** Product Information and Prices Stored: May 27, 2010 11:14:16


My Links : Best iPad Development Textbooks Best Deals, Reviews On Child Bicycle Trailer Best Price And Reviews On Cedar Shoe Stretcher Best Price And Reviews On Flat Screen Television Stand

Read more

Programming in Objective-C 2.0 (2nd Edition)

Great Price "Programming in Objective-C 2.0 (2nd Edition)" for $26.00 Today



I'm currently only 4 chapters into the Kindle version of this book and so far I can honestly say I've been able to learn more about Objective C than any other book. I have a background in computer science and have learned various programming languages such as BASIC, Pascal, LISP, Scheme, Java, even assembly - but I never got around to learning C or any of its variants. I've consumed many instructional books on programming and can honestly say that this one is the most well-written and easily comprehensible out of all of them. The author takes great care to explain virtually every aspect of Objective C syntax and does it in a way that's comfortable for both neophytes as well as those who have had some prior programming experience.

Additionally, the Kindle version of this book is done very well, easily readable on the Kindle device or an iPad (I've been reading it on both). When it's displayed on the iPad (with the Kindle app), you also get the additional benefit of color illustrations. Although I have a long way to go in this book, I can already say that I will have no problem reading it on my PC, my Kindle, or my iPad.

If you're interested in developing apps for the iPhone/iPod Touch/iPad, start with this book to give yourself a decent understanding of the Objective-C language, and THEN read the more iPhone OS-specific programming books such as "Head First iPhone Development" and "iPhone Application Development for Dummies". I tried to start with the Head First book and pretty much went nowhere with it until I started reading "Programming in Objective-C 2.0". Now concepts are starting to come together and I'm excited about what I can start doing with the iPhone SDK.

Programming in Objective-C 2.0 (2nd Edition) Features

  • ISBN13: 9780321566157
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $44.99
Offer Price : $26.00





Programming in Objective-C 2.0 (2nd Edition) Overviews

THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0


Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

 

The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.


A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

 

The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.

 

Table of Contents


   1    Introduction

Part I: The Objective-C 2.0 Language

    2    Programming in Objective-C 

    3    Classes, Objects, and Methods

    4    Data Types and Expressions

    5    Program Looping

    6    Making Decisions

    7    More on Classes

    8    Inheritance

    9    Polymorphism, Dynamic Typing, and Dynamic Binding

  10    More on Variables and Data Types

  11    Categories and Protocols

  12    The Preprocessor

  13    Underlying C Language Features

Part II: The Foundation Framework

  14    Introduction to the Foundation Framework

  15    Numbers, Strings, and Collections

  16    Working with Files

  17    Memory Management

  18    Copying Objects

  19    Archiving

Part III: Cocoa and the iPhone SDK

  20    Introduction to Cocoa 

  21    Writing iPhone Applications

Part IV: Appendixes

  A    Glossary

  B    Objective-C 2.0 Language Summary

  C    Address Book Source Code

  D    Resources



Affordable Price at Store
Buy Low Price From Here Now!




Customer Review


What is the best book for learning Objective-C? This one, is the one ! - Victor Quintanilha - Canada, Québec
This is the greatest book for learning Objective-C. Every page is a self-contained "very well written", with examples and screen shots and exact directions to process.

The book is divided into chapters for each of the different major topics with complete Table of Contents, make it very easy to find exactly the help you're looking for.

Talking about help. The author made a super, incredible website "forum type" that you can get support and great assistance followed with quiz and many other goodies.

The writing is in a very light and non conversational style, that make the reading fun and easy - each chapter has some kind of humorous, and then dives right into how2. You can either read through thes cover to cover or use it as a reference manual in the future.

I personally find the book to be the easiest one I have ever used. But even so, I picked up several good tips and tricks from this book and his great website that come with this book.

I wouldn't hesitate to recommend it to all future newbie coders who want to get started with Objective-C.

Victor.Q


Awesome - Britt T. Griscom -
The brilliant thing about this book is that it comes with an online forum where you can learn from the other students as well as from the author, who replies to all unanswered questions, as far as I can tell. It's like getting a complete course for . It's an amazing deal. The forum is so helpful that I would never by a book like this that didn't have one.



Related to Items You've Viewed




Special Offers
Compare Price Now!



*** Product Information and Prices Stored: May 24, 2010 14:59:38


Friends Link : BUY "GPS Watches" NOW!! All About Opal Rings and Earrings Best Objective-C Textbooks Best Price And Reviews On Fiberglass Platform Ladder Best Deals And Reviews On Introduction to Objective-C Books

Read more

Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

Great Price "Cocoa(R) Programming for Mac(R) OS X (3rd Edition)" for $26.99 Today



I own this book and worked through it fairly diligently. Having come out the other end of the book, I would say it provides a good foundation for continuing on, but I don't think this book is enough to start writing your own apps without some more assistance. I think it *almost* gets you there, but falls short in a couple of areas. I think if you buy this book with the intention of picking up one or more additional books to continue on, then this book will serve it's purpose, but I do think if you try and start programming just from this book, you'll be a bit lost when your done. I myself picked up Cocoa Design Patterns, which seems like a good next step so far. It provides a LOT less hand holding, but if you've gone through Hillebrands book, you should be ready for that anyway.

I think if I could sit down with Hillebrand and make any recommendation it would be to either have put more into this book, or break it up into 2-3 books, with some additional details along the way. In many cases as I diligently typed in the code examples I was often somewhat lost as I went along. Some things became more clear as the book progressed, but others remained somewhat murky. For instance the chapter on drag-drop. There was a lot of code there, and not a lot of explanation. I see that there is a follow up book to this by him coming out in July, which I intend to purchase, and I recently bought his iPhone book, which while I haven't gone through it in detail appears to be improved over this in it's flow, or perhaps it's just that I know more about Cocoa in general that it's not overwhelming me.

I can't say how difficult this book would have been without extensive OOP experience, but if your considering this as a starting point for programming, don't. This book, Cocoa itself is *not* for beginners. I would say you really need to cut your teeth with some general OOP concepts and put your time into programming them before you try and tackle Cocoa. PHP could be a pretty good way to build up your knowledge. It would allow you to learn programming and OOP while not getting bogged down with having to try and tackle interfaces, messaging etc. If you do already have oop experience, but don't know Objective-C, it's certainly different than other OOP languages I've used (Java, C++, PHP) but it's more syntactical than anything else. This book provides a decent primer on Obj-C and by the time I got past those primer chapters I was pretty set with regard to Obj-C itself.


I did really like this book. I have a good foundation on Cocoa now and while I am still in need of more books to start filling in the gaps and continue on my journey, this served as a good start for that, and I would most definately recommend this book. You should definately goto the book website and download the example/source code, I found on some of the challenges that I didn't figure out, it was helpful to see his examples and then move on, rather than spend time trying to find the needle in the haystack, at some point you do need to punt and move on...

It's worth mentioning that while I'd say 80-85% of what he talks about re: the Interface Builder was still relevant, this being from 2008, the IB has changed with the most recent version just enough that when I started this book as a complete newbie, I got stuck in a couple places until I could gather the knowledge to understand where his instructions were no longer accurate. In the end for me some googling solved my hickups. So for anyone starting with this book and using XCode 3.2 or newer, know that you'll find a few things work differently, and also know that once you see what you need to do differently and understand it, the differences are pretty minor, it's just when your totally new and don't know the IB well enough, it can seem impossible at first. A little perseverance will get you through. It would have been nice if the author had provided a bit more updates on his website about the differences, he gave some info, but it was pretty cursory.

FInally, even with my criticisms, I want to say I didn't intend the criticisms to be reasons not to get the book, but rather heads-up about where you would need to find other resources to keep you chugging along, and also to say that as good as this book is, I do think additional more advanced books are required afterward to ensure you move along on your journey.

Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Features

  • ISBN13: 9780321503619
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



Rating :
Price : $49.99
Offer Price : $26.99





Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Overviews

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.


Affordable Price at Store
Buy Low Price From Here Now!



Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Specifications

Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).


Customer Review



Good for experienced programmers - Darrell - San Francisco, Ca USA
I used to do some programming about 10 yrs ago in C++ and I thought that I was fairly good at it. Well, here I am, now 10 yrs later, and I've forgot a lot of concepts and ideas with C++ especially pointers. Anyways, now I'm on a Mac and thought it would be awesome if I could learn to write applications since I have a growing list of things I'd like to make.

Well, I picked up this book last year and started going through it... unfortunately, my past experience didn't "come back to me" and I was lost very early on in the book. So I ended up purchasing "Programming in Objective-C 2.0" by Stephen G. Kochan because they take you from not knowing anything, to general Objective-C programming (not necessarily Cocoa). But it fulfilled my need, which was to learn Objective-C and brush up on my programming skills in general.

Anyways, now that I've gone through most of that book, I felt that it was time to pick this book back up again. It's going good so far, yes, some things are still a little foreign to me, but it helps to read it more than once and think about what Aaron is saying.

One area that I think this book lacks is in support. The website does a decent job of listing errata and Aaron does point out a couple differences between XCode 3 (when the book was written) to XCode 3.2.1 (which is the current version).

However, on his website, he has "interactive forums" which is not at all a typical forum that one would expect. It's a long list of comments that people can leave back and forth. When it comes to looking for help on a specific topic, you have to search through all the comments -- it's a huge mess.

What I have done as a response to this, is that I have set up my own forums online if anyone else wants to go through this book with me. I know I'm not too experienced with Cocoa, but I'm willing to help anyone as much as I can. The author himself is even invited to come and join if he likes.

The forums are at cocoacommunity{dot}com

Well, it seems that they've updated their forums due to me setting up mine. =(



Related to Items You've Viewed




Special Offers
Compare Price Now!



*** Product Information and Prices Stored: May 23, 2010 14:48:23


See Also : All About Cat And Dog Collars BUY "Bicycle Trailers" With Affordable Price NOW!! Best Deals & Reviews On Backpack Picnic Bag Best Deals, Reviews On Trailer For Bicycle Best Deals And Reviews On Objective-C Learning Books

Read more

Labels