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Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

iPhone Flashlight Programming Tutorial

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iPhone Flashlight Programming Tutorial Overviews

This tutorial is a step-by-step guide to using Xcode, along with Objective-C 2.0, to write your own Flashlight app for iPhone OS 3.0.

Targeted to both newbies and experts alike, you will learn how to use Xcode to create a Window-based app, how to understand Objective-C 2.0 code, how to set properties on the UIApplication object, how to implement the UIApplicationDelegate protocol, how to create a custom UIView, how to handle touch events, and more.

Unlike any other step-by-step tutorial, this one describes in detail every single step and line of code.

CONTENTS

- About This Tutorial
- Setup of iPhone OS Software Development Environment
- Startup Xcode
- Create New Project: Flashlight
- Build and Go
- Quick Tour of XCode
- It All Starts Here: main.m - Part 1
- Rental Vehicle Analogy
- It All Starts Here: main.m - Part 2
- main.m
- UIApplicationMain()
- UIApplication and UIApplicationDelegate
- FlashlightAppDelegate.h
- FlashlightAppDelegate.m
- UIApplication Properties
- UIApplication Methods
- UIApplicationDelegate Methods
- Touch - Overview
- Creating FlashlightView Class
- FlashlightView.h
- FlashlightView.m
- Adding FlashlightView to FlashlightAppDelegate
- FlashlightView Touch Handling
- Review of Key Skills

SEE ALSO

- iPhone Objective-C 2.0 Programming Exercises


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Programming in Objective-C 2.0 (2nd Edition)

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I'm currently only 4 chapters into the Kindle version of this book and so far I can honestly say I've been able to learn more about Objective C than any other book. I have a background in computer science and have learned various programming languages such as BASIC, Pascal, LISP, Scheme, Java, even assembly - but I never got around to learning C or any of its variants. I've consumed many instructional books on programming and can honestly say that this one is the most well-written and easily comprehensible out of all of them. The author takes great care to explain virtually every aspect of Objective C syntax and does it in a way that's comfortable for both neophytes as well as those who have had some prior programming experience.

Additionally, the Kindle version of this book is done very well, easily readable on the Kindle device or an iPad (I've been reading it on both). When it's displayed on the iPad (with the Kindle app), you also get the additional benefit of color illustrations. Although I have a long way to go in this book, I can already say that I will have no problem reading it on my PC, my Kindle, or my iPad.

If you're interested in developing apps for the iPhone/iPod Touch/iPad, start with this book to give yourself a decent understanding of the Objective-C language, and THEN read the more iPhone OS-specific programming books such as "Head First iPhone Development" and "iPhone Application Development for Dummies". I tried to start with the Head First book and pretty much went nowhere with it until I started reading "Programming in Objective-C 2.0". Now concepts are starting to come together and I'm excited about what I can start doing with the iPhone SDK.

Programming in Objective-C 2.0 (2nd Edition) Features

  • ISBN13: 9780321566157
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Programming in Objective-C 2.0 (2nd Edition) Overviews

THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0


Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms.

 

The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks.


A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

 

The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform.

 

Table of Contents


   1    Introduction

Part I: The Objective-C 2.0 Language

    2    Programming in Objective-C 

    3    Classes, Objects, and Methods

    4    Data Types and Expressions

    5    Program Looping

    6    Making Decisions

    7    More on Classes

    8    Inheritance

    9    Polymorphism, Dynamic Typing, and Dynamic Binding

  10    More on Variables and Data Types

  11    Categories and Protocols

  12    The Preprocessor

  13    Underlying C Language Features

Part II: The Foundation Framework

  14    Introduction to the Foundation Framework

  15    Numbers, Strings, and Collections

  16    Working with Files

  17    Memory Management

  18    Copying Objects

  19    Archiving

Part III: Cocoa and the iPhone SDK

  20    Introduction to Cocoa 

  21    Writing iPhone Applications

Part IV: Appendixes

  A    Glossary

  B    Objective-C 2.0 Language Summary

  C    Address Book Source Code

  D    Resources



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Customer Review


What is the best book for learning Objective-C? This one, is the one ! - Victor Quintanilha - Canada, Québec
This is the greatest book for learning Objective-C. Every page is a self-contained "very well written", with examples and screen shots and exact directions to process.

The book is divided into chapters for each of the different major topics with complete Table of Contents, make it very easy to find exactly the help you're looking for.

Talking about help. The author made a super, incredible website "forum type" that you can get support and great assistance followed with quiz and many other goodies.

The writing is in a very light and non conversational style, that make the reading fun and easy - each chapter has some kind of humorous, and then dives right into how2. You can either read through thes cover to cover or use it as a reference manual in the future.

I personally find the book to be the easiest one I have ever used. But even so, I picked up several good tips and tricks from this book and his great website that come with this book.

I wouldn't hesitate to recommend it to all future newbie coders who want to get started with Objective-C.

Victor.Q


Awesome - Britt T. Griscom -
The brilliant thing about this book is that it comes with an online forum where you can learn from the other students as well as from the author, who replies to all unanswered questions, as far as I can tell. It's like getting a complete course for . It's an amazing deal. The forum is so helpful that I would never by a book like this that didn't have one.



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Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

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I own this book and worked through it fairly diligently. Having come out the other end of the book, I would say it provides a good foundation for continuing on, but I don't think this book is enough to start writing your own apps without some more assistance. I think it *almost* gets you there, but falls short in a couple of areas. I think if you buy this book with the intention of picking up one or more additional books to continue on, then this book will serve it's purpose, but I do think if you try and start programming just from this book, you'll be a bit lost when your done. I myself picked up Cocoa Design Patterns, which seems like a good next step so far. It provides a LOT less hand holding, but if you've gone through Hillebrands book, you should be ready for that anyway.

I think if I could sit down with Hillebrand and make any recommendation it would be to either have put more into this book, or break it up into 2-3 books, with some additional details along the way. In many cases as I diligently typed in the code examples I was often somewhat lost as I went along. Some things became more clear as the book progressed, but others remained somewhat murky. For instance the chapter on drag-drop. There was a lot of code there, and not a lot of explanation. I see that there is a follow up book to this by him coming out in July, which I intend to purchase, and I recently bought his iPhone book, which while I haven't gone through it in detail appears to be improved over this in it's flow, or perhaps it's just that I know more about Cocoa in general that it's not overwhelming me.

I can't say how difficult this book would have been without extensive OOP experience, but if your considering this as a starting point for programming, don't. This book, Cocoa itself is *not* for beginners. I would say you really need to cut your teeth with some general OOP concepts and put your time into programming them before you try and tackle Cocoa. PHP could be a pretty good way to build up your knowledge. It would allow you to learn programming and OOP while not getting bogged down with having to try and tackle interfaces, messaging etc. If you do already have oop experience, but don't know Objective-C, it's certainly different than other OOP languages I've used (Java, C++, PHP) but it's more syntactical than anything else. This book provides a decent primer on Obj-C and by the time I got past those primer chapters I was pretty set with regard to Obj-C itself.


I did really like this book. I have a good foundation on Cocoa now and while I am still in need of more books to start filling in the gaps and continue on my journey, this served as a good start for that, and I would most definately recommend this book. You should definately goto the book website and download the example/source code, I found on some of the challenges that I didn't figure out, it was helpful to see his examples and then move on, rather than spend time trying to find the needle in the haystack, at some point you do need to punt and move on...

It's worth mentioning that while I'd say 80-85% of what he talks about re: the Interface Builder was still relevant, this being from 2008, the IB has changed with the most recent version just enough that when I started this book as a complete newbie, I got stuck in a couple places until I could gather the knowledge to understand where his instructions were no longer accurate. In the end for me some googling solved my hickups. So for anyone starting with this book and using XCode 3.2 or newer, know that you'll find a few things work differently, and also know that once you see what you need to do differently and understand it, the differences are pretty minor, it's just when your totally new and don't know the IB well enough, it can seem impossible at first. A little perseverance will get you through. It would have been nice if the author had provided a bit more updates on his website about the differences, he gave some info, but it was pretty cursory.

FInally, even with my criticisms, I want to say I didn't intend the criticisms to be reasons not to get the book, but rather heads-up about where you would need to find other resources to keep you chugging along, and also to say that as good as this book is, I do think additional more advanced books are required afterward to ensure you move along on your journey.

Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Features

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  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Overviews

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.


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Cocoa(R) Programming for Mac(R) OS X (3rd Edition) Specifications

Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).


Customer Review



Good for experienced programmers - Darrell - San Francisco, Ca USA
I used to do some programming about 10 yrs ago in C++ and I thought that I was fairly good at it. Well, here I am, now 10 yrs later, and I've forgot a lot of concepts and ideas with C++ especially pointers. Anyways, now I'm on a Mac and thought it would be awesome if I could learn to write applications since I have a growing list of things I'd like to make.

Well, I picked up this book last year and started going through it... unfortunately, my past experience didn't "come back to me" and I was lost very early on in the book. So I ended up purchasing "Programming in Objective-C 2.0" by Stephen G. Kochan because they take you from not knowing anything, to general Objective-C programming (not necessarily Cocoa). But it fulfilled my need, which was to learn Objective-C and brush up on my programming skills in general.

Anyways, now that I've gone through most of that book, I felt that it was time to pick this book back up again. It's going good so far, yes, some things are still a little foreign to me, but it helps to read it more than once and think about what Aaron is saying.

One area that I think this book lacks is in support. The website does a decent job of listing errata and Aaron does point out a couple differences between XCode 3 (when the book was written) to XCode 3.2.1 (which is the current version).

However, on his website, he has "interactive forums" which is not at all a typical forum that one would expect. It's a long list of comments that people can leave back and forth. When it comes to looking for help on a specific topic, you have to search through all the comments -- it's a huge mess.

What I have done as a response to this, is that I have set up my own forums online if anyone else wants to go through this book with me. I know I'm not too experienced with Cocoa, but I'm willing to help anyone as much as I can. The author himself is even invited to come and join if he likes.

The forums are at cocoacommunity{dot}com

Well, it seems that they've updated their forums due to me setting up mine. =(



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Programming in Objective-C 2.0 LiveLessons Bundle

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I really like this book as an introduction into the Objective C language and quite frankly into the world of programming in general. The examples in the book are lucid which to me is the most critical part of any computer science book. The examples are also extended throughout the book which is nice because you have the ability to reuse the programs you create to further expand your understanding of the concepts. The book also does a good job explaining general object-oriented principles such as information hiding, polymorphism, dynamic binding, inheritance, dynamic typing etc. I would definitely recommend this book to either anyone interested in learning Objective-C from the ground floor or anyone looking to get a ground floor look at Object Oriented programming through a specific language. The book is more catered to the former than the later but if you are looking for both than this is certainly the book for you.

I am a graduate student in software engineering so I have come accross a lot of books on various subjects and this is certainly one worth buying.


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Programming in Objective-C 2.0 LiveLessons Bundle Overviews

This value-priced bundle contains both the bestselling book Mac/iPhone development book, Programming in Objective-C 2.0, and a complete video training course on the fundamentals of Objective-C, Programming in Objective-C 2.0 Live Lessons, Part I, with more than 8 hours of video training on DVD from author and trainer Stephen Kochan.

For the thousands of developers who want to develop applications for the Mac OS X and iPhone platforms but need an introduction to the programming language for those platforms, this bundle is the ultimate solution — the equivalent, in one package, of training classes costing hundreds of dollars.

Programming in Objective-C 2.0 LiveLessons
covers the essentials of both Objective-C and object-oriented programming, making it ideal for beginners and experienced programmers alike. Expert teacher and trainer Stephen Kochan assumes no previous experience with Objective-C or C and uses a wealth of detailed examples to explain language features such as classes, objects, methods, data types, expressions, inheritance, polymorphism, exception handling, notifications, and preprocessing. 


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Customer Review


Some times a video is better - Barry Johnson - Sunnyvale, Ca USA
I was hoping this DVD would be available alone since I had already bought the book.
But I let someone else have the copy so not a big deal.
Video is one way I feel that amplifies my learning process.
I consider both very helpful and do think that some other authors should try this for new material.
I am hoping that volume 2 is just as helpful.
I do recommend this for new users to programming and new to Objective C.


Only one major flaw... - T. Berarducci - Granite Bay, CA
I really like this bundle. Yes, as some reviewers have pointed out there are some parts that seem amateurish. It looks like it was filmed in the author's bedroom. Not much production flash. But who the heck cares? If you want to learn how to program in Objective C 2.0, and that is all you care about, then I suggest you get this bundle.

My only warning is that the video DVD that comes with it is aptly named "PART ONE" because it only covers half of the book. I actually did not have a problem with this because I assumed if I liked the DVD I would be given the opportunity to purchase Part Two. NOPE. There is NO PART TWO. So if you like Part One you are out of luck. You have been warned.



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Programming in Objective-c 2.0 Livelessons Part I Language Fundamentals and Part II: Iphone Programming and the Foundation Framework

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Programming in Objective-c 2.0 Livelessons Part I Language Fundamentals and Part II: Iphone Programming and the Foundation Framework Overviews

Programming in Objective-C 2.0 LiveLessons is the world's first complete video training course on the basics of Objective-C, the programming language at the heart of Mac OS X and iPhone/iPad development. Bestselling author and trainer Stephen G. Kochan provides the new programmer with a step-by-step, hands-on introduction to the Objective-C language and the fundamentals of object-oriented programming. The course does not assume any previous programming experience and includes many detailed, practical examples of how to put Objective-C to use in everyday programming tasks for the Mac OS X and iPhone/iPad platforms. Stephen G. Kochan is author of the bestselling book Programming in Objective-C 2.0 and author or co-author of several bestselling books on the C language, including Programming in C, Programming in ANSI C, and Topics in C Programming. He has been programming Macintosh computers since the introduction of the first Mac in 1984, and he wrote Programming C for the Mac. Part I: Language Fundamentals 1: Getting Started in Objective-C [00:14:00] 2: Classes, Objects, and Methods [00:43:03] 3: Data Types and Expressions [00:41:00] 4: Loops [00:23:19] 5: Making Decisions [00:37:20] 6: More On Classes [00:43:36] 7: Inheritance [00:45:48] 8: Polymorphism, Dynamic Typing, and Dynamic Binding [00:23:12] 9: More on Variables and Data Types [00:29:10] 10: Categories and Protocols [00:39:25] 11: The Preprocessor [00:37.24] 12: Underlying C Language Features [01:43:03] Part II: iPhone Programming and the Foundation Framework 1: Introduction to the Foundation Framework [00:08:31] 2: Numbers and Strings [00:37:24] 3: Collections [01:26:56] 4: Working with Files [00:52:07] 5: Memory Management [00:40:13] 6: Copying Objects [00:35:58] 7: Archiving Objects [00:27:38] 8: Introduction to iPhone/iPod Touch Programming [00:34:46] 9: Writing an iPhone Fraction Calculator [00:36:45]

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Corporate optimal production planning with varying environmental costs: A grey compromise programming approach [An article from: European Journal of Operational Research]

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Corporate optimal production planning with varying environmental costs: A grey compromise programming approach [An article from: European Journal of Operational Research] Overviews

This digital document is a journal article from European Journal of Operational Research, published by Elsevier in 2004. The article is delivered in HTML format and is available in your Amazon.com Media Library immediately after purchase. You can view it with any web browser.

Description:
Corporate environmental and resources management has become more strategically oriented when many pollution charges, environmental taxes, and resources conservation fees have been gradually imposing to the industry. The need for explicit consideration and incorporation of varying environmental costs within production-planning program is becoming critical to corporate management. This paper attempts to assess an optimal production-planning program in response to varying environmental costs in an uncertain environment. The optimal production strategy concerning numerous screening of possible production alternatives of dyeing cloth in a textile-dyeing firm in terms of market demand, resources availability, and impact of environmental costs is treated as an integral part of the multi-criteria decision-making framework based on the grey compromise programming approach. It covers not only the regular part of production costs and the direct income from product sales but also the emission/effluent charges and water resource fees reflecting part of the goals for internalization of external cost in a sustainable society. In particular, all the crucial variables in the model are addressed by interval expressions, the same as they are frequently applied in the grey systems theory, in support of a vital uncertainty assessment, which is much better suited for this particular study than other approaches. Research results demonstrate the applicability and significance of such an approach based on a case study. Industry looking for the competitive advantage of environmental management must be aware of the potential benefits from such an integrated production-planning program once the trend of increasing pollution charges, environmental taxes, and resources conservation fees remains.

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iPhone SDK Programming, A Beginner's Guide

iPhone SDK Programming, A Beginner's Guide Review




I would like to say that this book is great. It's definitely a great book for beginners.
The book teaches how to do the basic stuff such as navigation controllers, table views and simple stuff such as buttons, images, view controllers, etc.
However, I noticed this book seemed to be rushed...for example, the author teaches how to make the navigation bar disappear
using the viewWillAppear method but then doesn't tell you how to get it back and where to place code (PAGE 178).
I found out that you must incorporate setNavigatioBarHidden:NO animated:YES to view didLoad method in the second view controller just to get the Navigation Bar back.
It was frustrating to search through the net and then figure it out on your own.

I recommend this book for absolute beginners, who would like to tinker but not for production.
Although the author has written a decent book, I hope that the author realizes that improvements are needed such as:

1) Completing methods when they are introduced.
2) Help the reader understand why they are doing some things introduced.
3) Check the book for logical reasoning in the reader's perspective, such as the aformentioned navigationbar.
4) If a publishing company rushes the author to print an unfinished book, then the author needs to find a new publisher.

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Overviews

Develop your own iPhone applications

Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use�a modified version of�the Mac development environment, the Objective-C programming language, and the Xcode development tools.

Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

.

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Customer Review


Fun Intro to iPhone Programming. - David House - San Francisco, CA
Easy to understand introduction to iPhone programming. Along with coding, Interface Builder is utilized in the examples and exercises to give the reader a better sense of how it can be used in development. Overall I've learned a lot from this book.


No Easy Access to Table of Contents in Kindle for iPhone Version - Web Phillips -
I am giving the Kindle for iPhone version of this book a low review, because it lacks an easy access to the Table of Contents.

You cannot easily navigate to the Table of Contents of this book using the "Go to" feature in the Kindle for iPhone app, because it states that no Table of Contents is available for this book.

However, a Table of Contents for the Kindle for iPhone version of this book does exist, but you have to manually flip through the pages on your iPhone or iPod Touch to find it.




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Interactive Multi-Objective Programming As a Framework for Computer-Aided Control System Design (Lecture Notes in Control and Information Sciences)

Interactive Multi-Objective Programming As a Framework for Computer-Aided Control System Design (Lecture Notes in Control and Information Sciences) Review










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This monograph reports the development of an approach to computer-aided control system design (CACSD). Of primary concern is the quality of cooperation between the designer and his computer. The designer is suggested to treat a CACSD problem as a search problem, in which he and the computer cooperate to locate satisfactory designs among sets of candidates. Interactive Multi-Objective Programming (IMOP) is employed to define the level of abstraction as well as the organization of the design facilities in the computer.

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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Review










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Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

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